![]() Furthermore, as this tutorial did help with learning some Javascript syntax, and I guess it helped with learning some aspects of the API itself, I leave this tutorial not knowing how to practically apply any aspect of what you outlined here if I decided to try and practice hands-on. For instance, I still don't know what = function() means for instance. Altho I had to reference a Javascript bible for some unexplained syntax. main.js This is the functional equivalent of the Main script in VX Ace, and is pretty short.ĪS someone who already knows how to program in C++ and Java, this is a handy reference for learning aspects of Javascript. So without further ado, let's get started! Before I begin, let me start out by explaining that the back-backend of RPG Maker MV uses a 2D webGL renderer called Pixi.js, and a lot of base objects use Pixi objects as their prototypes (more on that later). js files, and as we cover new concepts I'll put up a little sidebar on that concept. Basically, I'm just going to go ahead and steam through the default. However! I learned a lot from doing that and I hope the new-ish format I've got in mind will work better. And that's the nature of the beast, unfortunately, because what I'm trawling through is essentially a bunch of words. I became uncomfortably aware, especially in later parts, that SiR is somewhat.wordy. This is going to be a bit different, I hope. ![]() I'm also submitting these as tutorials, which I should have been doing since the beginning. Now I'm doing the same thing for MV, but this one's going to be called Jump into Javascript because I love alliteration and I suck at naming things. ![]() So as some of you will be familiar with by now, I've made somewhat of a name for myself by tearing down the default Ruby scripts for RPG Maker VX Ace in a series called Slip into Ruby. Your Question apears a little vague, so if your Question isnt answered, than please explain in more detail what you mean and what you try to do. There is no list i can think of since nearly any Data can be put into an If Statement (Conditional Branch). (edit: or in the eventcommand script on page 3) Which comes with a big variety of pre defined Branch Options.Īdditionaly Users use the Eventcommand "Control Variables" thatway they can assign a Variable to the amount of Potions in there Inventory, and than using that Variable in the Conditional Branch to see if for example the Hero has 5 Potions for the Villagers Quest.įor Advanced if statements for which no pre made access is inbuild, like for some Plugins, there users can use the Script Line Feature within the Eventcommand "Control Variables" or in "Conditional Branch". The corresponding Eventcommand in the Editor would be: "Conditional Branch" ![]()
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