![]() ![]() In other words, a certain dreaded level theme isn’t going to take you by surprise like it can in other similar games.Īnd yet, Flinthook doesn’t feel like a Fisher Price roguelike or anything: it’s just structured in a way that won’t feel utterly punishing with each death. ![]() Each world has a series of level-types which can be selected manually at the beginning of each game, and each has an indicator showing how difficult it’s going to be. ![]() Meanwhile, once a new world is accessed it’s possible to start from there forever. It waters down the roguelike template even more than the likes of Rogue Legacy, with certain unlockable perks available permanently. Importantly, Flinthook isn’t a particularly punitive game. When using the grappling hook in concert with the captain’s slowdown tool-which does have a short cooldown-I always felt like the most powerful combatant on the screen. It's the element that transforms Flinthook from a passing distraction into a potentially ruinous addiction. Chaining hooks together will provide a bit of momentum, but overall it’s a fairly straightforward traversal tool, albeit central to the game. ![]() Basically, if you’re not moving around each room with the erraticness of a beheaded chicken, shooting and dodging bullets with your hook all the way, then you’re not playing the game properly. The hook has a limited range, but it doesn’t bend or bow and there’s no cooldown. This grappling hook pulls the player towards anchors strewn liberally throughout each room. Crucially, you’ll move through these environments using your grappling hook, which is the central requisite novelty at the heart of Flinthook. These spaceships are composed of a series of randomised rooms throughout which you’ll shoot other space pirates (yes, it’s true: this is a pirate-versus-pirate videogame). You play as captain Flinthook, a cheerful looking space pirate hell-bent on plundering spaceships. Joining this canon is Flinthook, a sidescrolling shooter-platformer by the team responsible for (the frankly disappointing) Mercenary Kings and (the frankly underrated) Ninja Senki DX. Some have come close: Enter the Gungeon, Rogue Legacy and Risk of Rain are all strong contenders. Oh, and Spelunky looms intimidatingly in the canon, an end-game boss that may never be smote. There’s a lot of them, and playing just one requires a lot of dedication. Nowadays it’s hard to get excited about a new roguelike. ![]()
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